Web Design & Basic Portfolio Features
Table of Contents:
A website portfolio is essential for any artist. A website is a destination for your work in all its uncensored glory - a real plus for NSFW, boundary-pushing artists. Like a good PowerPoint presentation, a website is the packaging surrounding your work. Lousy packaging can make the whole presentation unbearable. Don’t have a poorly constructed website! Show off your work in the best possible light.
The goal is to make this kind of website (portfolio example).
This part of the guide covers:
(1) the basic things your site needs to do to work as a portfolio,
(2) the things (information, images) you need to make it happen, and
(3) an introduction to good website functionality features.
Essential Reading List:
3B, how my Google Sites system works.
5, for professionalism.
Basic Portfolio Functions
Your website portfolio needs to allow users to do five things:
1. browse through your work in a uniform, organized fashion.
2. inform users about the details of your work (title, dimensions, year, medium, materials, artist statement).
3. have clear, high-quality, professional-looking images of your work for examination.
4. click to enlarge functionality.
5. custom site icon/favicon at the top of the page for professionalism
Sometimes two is omitted for aesthetics' sake - I recommend against this. Your website acts as a helpful data dump for you. I use it for information every time I submit it to a gallery or otherwise.
Mockfolio Template/Access
Viewer's Side
The goal is to make your website function like this mockfolio I've made. Everything I describe onward from here will make more sense if you browse the website.
Editor's Side:
Gain access to the editor's side of the mockfolio by clicking here. You're welcome to duplicate this site to your google drive and use it as a template or as something to play around with.
Copy the Mockfolio to Your Google Drive:
Step 2. Duplicate Site
a) Click the three dots beside the "Publish" button.
b) Click "Duplicate site".
Step 3. Save the Duplicate to your Google Drive
a) Name the site whatever you'd like.
b) Choose where it will end up in your Google Drive.
c) DO NOT CLICK "Share with the same editors." This means I will gain access to your duplicated version. I don't need that.
If you click (c), you can fix it by clicking the +Person icon and changing your site's permissions after the fact. It's just easier to avoid problems now - you don't know who's lurking on the internet.
1. An Organized Browsing Experience
+ Some Limitations of Google Sites
The following are the minimum web pages needed on your website:
1 banner, cover, or initial landing page
1 Portfolio landing page with thumbnails to browse work
For each artwork, a "Detail" Page
For each image of the artwork, a "Zoom In/Out" subpage
1 Biography / About page
1 CV Subpage (often tied to bio)
1 Contact Information Page
Links to Social Media
Pages should:
Have a standard style & layout
A standard heading you use for different page types
Be easy for you to switch out elements or photos for maintenance
Possible/Impossible Layouts with Google Sites
The easiest way to create an organized browsing experience is to make a gridded layout like Instagram or my website.
Google Sites operate on a column system where elements are placed in one or more of the 12 available column sections. As a result, images do not automatically resize to remove dead space. While you can make some uneven collage/puzzle layouts on Google Sites, it is difficult to maintain. Whenever you make your site, please send me the creative site layouts you end up making!
Easy to make & maintain. This kind of layout (and variations of it) are the easiest to make and maintain. Each image takes up 3 of the 12 column.
Hard to make/cannot make in Google Sites Design - collage. Daniel Hughes' website is a collage layout where images are assembled into place by the web builder like a puzzle. This builder automatically resizes images to fill the width of the space. Unfortunately, the 12 section column format of google sites doesn't allow for this layout.
Create Standardized Pages for Layouts
Every time you make a new page, it's blank on Google Sites. Make standardized layouts. You don't want to recreate similar elements from scratch every time you make a similar page. While you can copy an entire section of text and image, it gets exhausting moving back and forth.
I standardize the layouts with these pairs:
Together: contact /cv/about/bio
Solo: landing pages for getting to artworks
Solo: zoom in/out
Solo: landing page for artworks
Together means the layout is the same from page to page.
Solo means it has its distinct layout.
Check out my portfolio for an example of this system.
Otherwise, model off an another artist's website for ideas.
Making "Back Buttons"
Back buttons are an easy way to make sure users don't get stuck on pages without an exit. This is why every header in this guide has a "back to the top of the page" link.
When you design a site, you have to assume that users will find every possible way to get lost or stuck - any bugs will be discovered. So while browsers do have back buttons, I wouldn't bet on all people using them to navigate around your site.
You have to try to resolve as many bugs as possible to minimize problems with site navigation. People are impatient, so if they don't know how to get back to where they last left off, they might just leave the site.
Every single Zoom In/Out Page MUST have a back button to the previous page.
FORMAT OF A BACK BUTTON.
Smallest text size option (9-11 pt font)
Says something like:
"Back to [section name here]"
"Back to All Prints"
"Back to Portfolio"
"Back to Store"Hyperlink back button to previous page the user would have been at.
For example,
This is the store layout for my "Present Moment" Christmas card.
On this Page:
Top left = "<< Back to All Cards"
Brings users back to the main store.When you click on the image, it takes you to the Zoom In/Out Feature.
Without the back button, a user would have to find my "Cards" tab to get back to the page they were previously at. Or, they use their web browser's Back Button. By manually placing a button, you show the intended path of the site exploration.
Artwork Information Page - Present Moment
So, when I click to examine the card:
I arrive at the Zoom In / Out subpage.
(more on this later in section 5, "Zoom In/ Out")
On this Page:
Top left = "<< Back to "Present Moment""
Brings users back to the card listing.Zoom In / Out feature is an embedded Google Drive webpage.
Note: This webpage does not properly load on mobile. It asks you whether or not to open it in Google Drive or on Browser.
(more on this later in section 5, "Zoom In/ Out")
This is where minimizing bugs comes in. The majority of cellphone users on the first webpage will just use their fingers to Zoom In / Out. This webpage is strictly meant for accommodating desktop users.
Zoom In / Out Page - Present Moment
2. Artwork Information
The things that should accompany an artwork include:
Title
Medium
Dimensions (cm/in)
Year (month optional)
Artist Statement (if applicable)
Additional information to include:
Edition Size, Edition #, Artist Proof, Variant Edition
Materials Used (Sculpture always has this)
People need to know about your work. And, you need a place where all this information is easily stored and accessed. So, it's in your best interest to always include this information, even though some omit it for aesthetics.
Artist Statement Writing Resources
Artist statements shouldn't say: "I liked the thing, so I drew a flower." In a professional setting, artist statements tend to be 3-4 sentences or more that describe the intent behind the work or allude to the piece's meaning. With that said, you can write a statement about how the work has no meaning. There is a variety of ways to write a statement. Some people just hire others to write it for them.
If you don't have anything you want to share about the piece, don't include a statement.
From my experience, art speak dictates that either you have a well-written statement or none at all. However, feel free to break those rules.
How to Write An Artist Statement
Free Guide by Beena Mistry of The Independent CreativeWriting an Artist Statement.
Forum Post on Reddit's r/Art.
Information you should know about artist statements themselves:
"A user's guide to artspeak" (on International Art English)
News Article by Andy Beckett of The Guardian
Work smarter, not harder:
Arty Bollocks (Artist Statement Generator)
Get real fake artist statements generated fast. Very convincing.
3A. Professional Photos of Artwork
Alright, so I'm going to yell this very loudly because there is a ton of bad photos out there of amazing artwork.
The first impression is the only impression you get from your audience. A photo can make or break someone buying your work or seeing you as professional. Therefore, your photographs should describe how the work appears in real life in colour, tone, shape, and content.
I recommend taking a course on digital photography and digital photo manipulation software if it's at all possible for you. Image editing is a whole new skill set to learn as an artist. But, it's essential to know because of social media and the digitization of art.
Yes, it's likely your art school didn't teach you that.
How to Take Professional Photos (aka Documentation)
This section will be my personal "do's & don'ts" concerning documentation.
These things make a good documentation practice:
1. Find a reliable camera to use.
2. Item is well lit.
3. Glare on the surface is not present or minimized.
4. Object is straight, evenly in the center of the frame. Little / no white space surrounding.
5. Take one overall photo and 1-3 detail shots. Take multiple photos to get a good shot.
By Saatchi Art. Video contains the basics of documenting artwork & using a camera with adjustable settings. All you need to know.
1. PICKING A CAMERA
The standard camera used for professional shooting is any DSLR Camera (Digital Single Lens Reflex). Unfortunately, they aren't cheap and usually cost around $500+ with a lens. But, use whatever camera you have access to (more on that later).
Places to find a DSLR:
Rent from a local library, artist-run center, media center, community center.
Borrow from your high school or university.
Buy used online
Friends / Family
Stores
Buy and own an SD card. Then, buy the camera on a site like Amazon with a generous return policy. Use it, don't damage it, then return it before the return policy expires. Double-check the policy to make sure you follow the rules.
DSLRs are commonly used because they take high-quality photos and can adjust the following to adapt to most lighting conditions.
ISO - for lighting conditions: the 'grain' of the image
Shutter Speed - for speed: how long light hits the sensor for
Aperture - for depth of field: how big the hole the light comes through is
I won't dig too deep - you can watch this guide to learn more about it. A good DSLR photo won't require much editing in the post. On smartphones, some will let you change these settings, but most won't. Additionally, a cellphone's megapixel count won't compare to a proper DSLR's.
This said, use whatever you consistently have access to to shoot or enjoy using:
Cellphone
Point and Shoot Camera
Anything at or above a modern cellphone camera quality
Film Cameras & Scanning Film (expensive, kind of a pain, wouldn't recommend unless you're a film enthusiast).
Framing, cropping, editing, and resizing tricks can all hide the fact you aren't using a very expensive camera. You do not need the most expensive equipment to look professional.
By Nemanja Sekulic. The differences between in detail. At 7:00, he shows the difference in photos.
2. SHOOT IN-CAMERA RAW IF YOU CAN
Camera Raw is a file format available with DSLR cameras. It does not compress image data and, as such, retains more colour and value information than a JPEG file. JPEGs are lossy, losing data. A heavily over or under-exposed photo can be worked with and 'saved' in a RAW format, but never in a JPEG because there aren't enough tonal values saved in JPEG.
I shoot in the RAW + JPEG format because my computer doesn't have image previews of RAW files. I use the JPEGs to surf my images and the RAW files to edit the best possible version of my artwork.
It is more complicated to learn but will immensely help you in post if something goes wrong in the shooting process.
3. LIGHTING
Not all light is equal. While some poor lighting conditions can be fixed in post, it is always best to adjust your camera settings at the start to match the light. You can adjust ISO, Shutter Speed, and Aperture - don't forget to adjust the Light Balance on your DSLR to the lighting conditions.
If you don't have access to a DSLR or good tools with settings adjustments...
With minimal equipment, to achieve good photos:
Do not shoot photos indoors under a dim or single household light bulb,
Avoid shadows by having multiple light sources from the left, right and top,
Do shoot photos in indirect sunlight (bright cloudy) if possible (inside or outside).
Do shoot photos in a well-lit room with multiple lights if you can't be outside.
If you must be inside, use the brightest white light bulbs possible.
The sun is just far brighter than anything your regular household lights can provide and will best show the true colours of your work. Think about the time you took a selfie inside vs. outside - you can see the grain of the photo inside much more than the outdoor one.
Regardless of your ability to use a DSLR camera, it would help if you understood the principles of using one. In my experience, understanding ISO, Shutter Speed, and Aperture helped me take better photos overall. If my phone's camera settings were fixed/I knew their limitations, I knew I needed to make physical, real-world adjustments to improve the lighting conditions. There was no hope of my camera being better or fixing it in post.
By aftrART. How to take photos with just your camera phone.
4. TAKE MULTIPLE SHOTS
As explained in the video at the top of this section, take multiple photos of your art & include 1-3 detailed shots of the artwork, especially if the texture is an important element to your work. Detail shots can be more 'artistic' in nature rather than pure documentation. In addition, detailed shots are great for promotional photos on business cards, cover photos, or other shareable media.
For example, Two Brothers is a collaged monoprint lithograph. It took a lot of editing from the original photo to get the blacks to look remotely like their real-life counterpart. In full view, I am unable to capture the textural qualities of the print. Hence, I took a detailed shot of the most significant part of the piece.
Editing Photos & Software
In this, I'll cover:
Available free & paid programs to edit photos in
By TechGumbo. Great updated coverage on 2021 options.
The industry standard is Adobe Creative Suite (Photoshop, Indesign, Illustrator), but it is expensive. You can get it legally for $$/month on Abobe's website or illegally pirate copies. Note that pirated software loses functionality compared to the full version - you may hit features that don't work right. So I think it's advantageous to learn Adobe to start, regardless of acquisition.
TIP / NOTE: pirated Photoshop might not handle RAW files. Convert the files to DNG using the Adobe Digital Negative Converter.
Free Software Available I know:
Check out the video for further information.
GIMP - somewhat comparable to Photoshop, but free. Here's a comparison to Photoshop for functionality. Do not recommend if you're printing out your work since it is not CMYK compatible.
Paint.NET - has a similar feel to old Microsoft Paint but with extended features like transparent backgrounds and adjustment features.
Pixlr - free editing software. I don't know much about it.
Adobe Creative Suite CS2 - While technically available entirely for free on their website, it's terribly out of date, and likely any of these free options will be better than it.
How to Basic Photo Editing
By Art Prof: Create & Critique. A great, long format introduction on what you need to know to take photos and do basic image editing. No, I don't want to watch a 2-hour video either, but she covers it well.
Remember how I said I recommend taking a course on this? This video is the closest thing I can give you to it as a casual introduction.
This video is catered to you: non-photography knowing artists.
The whole video is divided into time-stamped sections. See the video description.
She makes sure you're able to perform these actions in Photoshop.
LITTLE TRICKS
The most important adjustment tool for photos: LEVELS.
Allows you to adjust lights, mid-tones, and darks quickly. You can hit the "Auto" button in Photoshop, and it will automatically try to balance it.
If the edges of your picture don't matter or have a coloured, non-white background, crop just to the edges of the art piece like in the video tutorial at the start.
^ then, add a fake drop shadow to give depth. (Available in Photoshop's tool kit and seen in the glare removal tutorial)
Go To Photoshop Editing Tools
These are the tools I've found very useful. But, of course, most of these tools are available in other image editing software programs too.
Don't be overwhelmed by the amount of information presented! I also don't use or understand all of the tools, so I don't always utilize them to their full capacity. Take what is useful for you.
1. Undo Multiple Steps
In Photoshop, Ctrl + Z only undoes the one last action taken. If you press it over and over again, it won't go back any further.
Ctrl + Shift + Z undoes the last action taken, forever. So you can keep pressing it as far as the history has remembered your actions.
CTRL + SHIFT + Z
2. Levels
This tool is the first thing you should touch if you're just starting out.
I usually only touch the top 3 slider inputs attached to the image histogram.
Adjusts the dark, mid and light tones following the position of the middle tone.
It has an auto adjustment feature. This works well for sculptural products, less for flat images.
By PHLEARN. Also covers counterpart, "Curves." The first six minutes are critical information, but the rest is useful as well. This guy has great PS tutorials.
3. Selective Colour
Allows me to blow out the white on the background with minimal comprise to line quality (unlike Levels).
To blow out the whites, go to "White" and remove most "Black" on the slider. You may also need to adjust the "Neutral" slider to get all the white.
Editing the "Neutral" sliders allows me to adjust middle colour tones selectively (unlike levels). I could make just red darker instead of the whole image.
Allows me to edit other colours more selectively than with levels.
Can fix 'photo temperature' problems (ex. white is too yellow).
By Ed Gregory In the description, has 17 other basic tutorials on how to use Photoshop (especially adjustment tools).
4. Image Bending / Manipulation
Alongside "Ruler" guides, I use Free Transform to make sure my images are 'flat' on the screen.
Used to correct crooked or warped art on screen.
By Photoshop Essentials. I recommend watching the entirety of this video since flat images will need all these tools for correction.
5. Layer Masks
A way to blend adjustments selectively on your image.
Using a layer mask allows for non-destructive editing of a layer.
Use the keyboard shortcut "X" to switch between your foreground and background colour quickly. Set Black (foreground) and White (Background).
Example: A photo with uneven lighting. I want a darker area to become brighter.
I can make an overall "Levels" adjustment and then remove that level adjustment on the already bright area. The once dark area now matches and blends into the light area.
A more detailed video on Layer Masks can be found here by PHLEARN - how it can be used on groups or combined with other Photoshop features like a gradient.
By Guru 99. Succinctly shows how you can use layers and a brush to blend images into a background.
6. Layer Opacity
Allows me to lighten an adjustment without changing the adjustment settings.
Returning to the previous example:
My old dark area is now too light, but it just needs to be a tad darker. I set the layer opacity to 80%, and it works perfectly.
By PHLEARN.
Seeing it all in Action
Learning these Photoshop tools will help you do a lot in the presentation of your art. In addition, will save you money. And, if you're looking to work in small arts organizations, you will inevitably have to use these tools for online promotion, posters, and other things.
But let's get back to you. How could Photoshop be utilized for your art?
If you want to sell clothing:
You can make clothing mock-ups for digital pre-orders and test your design's appeal on social media.
This avoids investing money into printing a product that might not sell.
Put your most popular design up for pre-order.
Hype & sell your pre-orders.
When the 'buy' period is done, you'll have a minimum order to go to your print supplier. Or, if you print your clothes, you can buy your raw material in bulk accordingly. The bigger the order, the less it will cost per unit and the more money you'll make.
Order samples and adjust the colour pallet with the supplier until it matches your real-life artwork. In a DIY setup, test around until you get it right.
When ready, ask the printer to fulfill your complete pre-order/do it yourself.
Deliver your finished product to your fans.
You're happy because you saved money and made a thing.
Your fans are happy because they walk away with a unique item that supports you.
In this whole process, you have mitigated the cost to yourself while also getting to make something of value to yourself and others. While there is pressure to deliver a good product, unlike EA Games, you will be able to do it! I believe in your ability to make it happen - if EA can deliver a sub par product on millions of dollars, then the cost has nothing to do with quality. You can make a good product that fulfills or exceeds expectations on the smaller budget you have! I believe in you. No this isn't about documentation - but good documentation of your artwork will let you do this sort of thing.
PHLEARN is back with another one - this time showing you how you can take a photo of your art and put it into perspective on a wall. While clothing is different, the same image editing principles apply.
Toronto Based Artist Melissa Falconer on designing her first hoodie. She takes you through her process and you'd be surprised how simple it is to make something that looks professional. She also has videos on digital printing samples & her art.
MY EDITING WORKFLOW PROCESS
As of 2021, I use Photoshop CS6 and converted camera raw to DNG files. I'm honestly not efficient at editing photos at all because I learned on my own. I've watched some of the tutorials linked, but I have a lot to learn. I learned a lot in reviewing the videos for this guide. Hopefully, my workflow gives you an idea of what to do. The bold is my commonly used tools.
1. Shoot in Raw + JPEG. Unfortunately, computer can't make previews for RAW files but can for JPEG.
2. Import the photos. Delete unwanted/crappy shots.
3. Convert the RAW batch I am working with to DNGs. My current copy of Photoshop can't open RAW files.
Update: I got a version that can, but I keep this trick around just in case.
4. Open the file in Photoshop. Make sure the settings open any DNGs in the photo raw editor.
5. Adjust levels of the photo to match the colours to real life as closely as possible. At this stage, I ignore the photo's white because it's often impossible to get the colours right and the pure white background.
6. Go to my Layers and Duplicate the Background.
7. Put Ruler guides along the edges of the artwork. Examine how fish-eyed/warped the image currently is.
8. Using the Selection Tool, I select the whole image and switch to the Move Tool.
9. On the upper bar, there is a tool that allows you to warp the image. Select this and pull the image until it is more or less straight with your Rules.
10. Take off the Rulers when finished.
11. Save the file (if I haven't already)
12. Open the Selective Colour Adjustment tool. Filter to Whites first and make it as white as possible.
13. Create and Edit the Layer Mask of my current Selective Colour Adjustment. Using a black brush, I erase any areas I block out, any areas I want to remain unadjusted from the white change.
14. Continue to adjust the different colours of my Selective Colour Adjustment until I am as close to pure white as possible.
15. Use Levels & Brightness Adjustments to get closer to white or accurate portrayal of colours.
16. Crop the image.
17. Save the PSD file.
18. Go to Image > Image Size and change the resolution to 300px and make the longest side between 1000-1500px. 1500px is usually my standard. This is my artist submission copy.
19. Select "Save As." Make this file a JPEG with a name to reflect its size (ex. filenameJPEG_1500px).
20. Go to Image > Image Size and change the resolution to 72px and make the longest side between 400-600px. 600px is usually my standard. This is my thumbnail copy for my website.
21. Select "Save As". Make this file a JPEG with a name to reflect its size (ex. filenameJPEG_600px).
22. Finish.
3B. Saving Images - Thumbnails & Display
When I handle an image file, I keep four different copies of the file on hand.
1. The original RAW / DNG file (whatever you used to edit).
2. The working PSD.
The file containing all the adjustments and touch-ups done to the image. Image size remains the original size of the photo (RAW file).
3. Display photo: 300dpi, 1500px longest side, JPEG.
The final version of (2) for display on the internet. Image is for examination (zoom in / out) and art submissions.
4. Thumbnail photo: 72 dpi, 600px (or smaller) longest side, PNG/JPEG. The final version of (2) for artwork previews on the internet. I may use a PNG if I want the graphic to have a transparent background.
I would save each file as [Artwork Title_type]. This notes the differences between files and makes it easier to select the correct file quickly. Ex. TheReal_RAW, TheReal_WIP, TheReal_1500px, TheReal_600px.
Other programs will use a similar pathway to get to these adjustment tools.
TIP: Use a batch resizer to make it easier to resize multiple images at once.
It’s way too time-consuming to do each one individually, so if it’s possible, use a batch resizer. The newest Photoshop has a built-in one, but FastStone is a free option you can use.
How to use FastStone by Ryan @ Web Eminence.
Q: Why do I need to make thumbnail images? Don't sites automatically resize images?
A: Google sites does have cropping features. However, it crops according to the resolution you saved the file at. So, if you use a 3000px square photo and crop it with most of the image still in frame the file google makes is a portion of a large file. For example, let's crop the 3000px file to a quarter of the size. Then, I would create a new image at 1500px square. This is still a large file - multiple of these used as small thumbnails will lag my site's loading time. I had issues with slow loading times because of my big file sizes. To avoid this, it's best to size all your stuff down prior.
Q: Why 1500px or smaller on the longest side for the display? Not bigger?
A: Artists have a habit of uploading photos that are still in the original sizes. Great for seeing the entire work, but not great for (1) being easy on people's bandwidth (slow loading) and (2) avoiding art theft. (More on that below) Slow loading/lag is annoying for everyone. I know I stop playing a video game when I experience horrible lag - people aren't likely to be patient with you. Hence, it's best not to go larger on the web.
Q: What is resolution / DPI?
A: DPI refers to "Dots per Inch." It refers to the number of dots per inch a digital printer should print an image with. On the web, images are only ever 72 dpi, so anything bigger doesn't make it more high quality to look at - it just makes the file size bigger and harder to load. More dots per inch means more detail on paper - not a screen. However, art submissions usually ask for photos to be 300dpi; hence your display image is 300 dpi - more on dpi here.
Photos & Image Tech Related Resources
Because other people have certainly written better guides on this than me.
Camera Basics
DSLR Camera Basics Tutorial: Shutter Speed / ISO / Aperture
Free Video by Science Filmmaking TipsHow to Use a DSLR Camera?
Free Video by Beebom
Documenting Artwork
How to Photograph Your Art
Free Video by Saatchi ArtGet Your S*** Together: Documentation
Free Written Guide/ Checklist by Get Your S*** TogetherHow to Reduce Glare while Shooting & in Post
Free Video by ArtResinPhone Photography: Documenting Your 2D Art
Free Video by aftrART
Image Editing
Photoshop vs. GIMP: A Complete Comparison
Free Video by Davies Media DesignHow to Reduce Glare while Shooting & in Post
Free Video by ArtResin
Photoshop Tutorials
3 hr, PS CC - Photoshop for Beginners (the basics of using the software)
Free Course Video by Envato Tuts+All 50+ Adobe Apps Explained (it's useful to know why you're using it)
Free Video by Humtog
Free Editing Software Downloads
Basic How-To for FastStone - Batch Photo Resizer
Free Video by Ryan @ Web Eminence
Note on Art Theft
Art theft happens a lot. Frankly, unless you’re a renowned artist, you don’t have much recourse to keeping your work safe legally besides asking the offending person in question to stop using your work (cease and desist). It's a terrible, unavoidable reality.
One thing you can do to avoid art theft is to upload lower-quality images of your work. 300dpi is needed to print high-quality prints. Anything lower looks terrible. Avoid 300dpi images and upload 72dpi instead. Use small pixel sizes. Though don’t make the pixel size so small, it doesn’t look good on a computer screen enlarged. For reference, look at the size of your computer resolution for your desktop background. This advice would mean not uploading any images at 300dpi to the web (contrary to the last section's information). However, I still upload my 300dpi images in the interest of time because the more files I create on my computer, the longer I take to manage my website and social media. My time is precious. You can also add watermarks, but generally, it’s annoying to do, and many people find them annoying. Additionally, Photoshop's "Content-Aware Fill" can quickly remove watermarks with ease.
These suggestions don't stop people from making derivative work but prevent it from being super easy to steal your work. No easy copy-paste to Red Bubble. In this guide, we will be taking measures to stop unauthorized downloads of your work by disabling individual download permissions on images in your Google Drive. Art theft is ever-evolving with the advert of machine learning, AI, and creative human beings. You won't stop it entirely, but you can make it so it's not entirely straightforward.
4. Zoom In/Out Function
Zoom In/Out is one feature Google Sites does not have built in. However, using embedded Google Drive links, we can make the closest possible thing. The next part of the guide features how to create this function alongside its benefits and drawbacks.
This feature is elaborated on in the next section.
Images Needed: (from section 3B)
3. Display photo for Zoom In/ Out
Scaled down 300dpi
1500px longest side
Touched up photo of artwork to display on the internet.
Artwork image to be examined for the website.
4. Thumbnail photo for preview
Scaled down 72 dpi
600px longest side
Touched up photo of my artwork to display on the internet
Artwork preview for the website.
1. Full image for examination.
2. Thumbnail version.
5. Favicon / Icon
The favicon is the little icon beside the website's name. It appears on your web browser's tab. Adding a custom one makes it not look like a generic site.
A favicon is a 50 x 50px image. Once you've selected an image, crop/resize it. Then, upload it to your site. Using big files will cause the icon to fail to upload.
Custom Icon
Default Icon
Essential Features Checklist
Is my website easy to navigate?
Do I get stuck with dead ends?
Do I need more "Back" buttons?
Do all hyperlinks lead somewhere?
Are all my webpages consistent in style with one another?
Are there pages that are mismatched?
Are my webpage layouts consistent?
Are Artwork details present for ALL art?
Professional Photos for ALL art?
Two Photo Files for each artwork ready? Display & Thumbnail?
Does my website have these pages?
1 banner, cover, or initial landing page
1 Portfolio landing page with thumbnails to browse work
For each artwork, a "Detail" Page
For each image of the artwork, a "Zoom In/Out" subpage
1 Biography / About page
1 CV Subpage (often tied to bio)
1 Contact Information Page
Links to Social Media
Do my webpages load quickly or slowly?
If slow to load...
Are my image files too big or does the page have too many images on it?Did I set a favicon?